Customer Reviews With Photos
I ordered the bright golden-brass and received a dark ruddy copper model. The disc is also unbalanced, spinning for a very short time. If held upright, it has a tendency to stop on the 20/2/14 range. It'll even swing backwards toward that range, against the original spin direction. I really don't understand how it appears that yellow-gold in the photo. To the naked eye the surface is red-orange.
I was very pleased with this item. Even better quality than I anticipated.
Package is a little bit dinged, dice and cards undamaged. Fast shipping and good price would order again.
This card came today, and boy was I pleasantly surprised!! The card came in MINT condition, and is already in a hard protective case!! I recommend this 100% if, like me, you wanted this in the 90s and now have the $15 to get it!!
Shipped efficiently from seller and product arrived in great condition. One Piece TCG is such a great TCG. Happy with my product
Wish I would have got a chase but I didn't One figure was broken
I bought this as a gift, and I think it is a great deal for the amount of cards you get! It came in great condition, and is sealed in plastic. I think they will be very happy with this gift!
- Comments: My cousin and I split the cost of this booster box. It is also considerably less inexpensive than Opus 1 was. In which we bought Opus 1 for $180.00, and Opus 2 for $140.00. Like the other set, it contains 36 booster packs with 12 cards per pack. A total of 432 cards (36*12). Although two element decks are still normal, Opus 2 added more variety and expanded the card-pool. Allowing for more consistent single-colored decks. Such as Mono Lightning or Mono Fire decks, among other things. Light and Dark cards are useful and situational, but there are so few of them in each set, that I won't cover them. ========================================================================================================== This section is a brief overview of the cards I pulled to help decide if this set may be for you. I'll talk about some of the Forwards, Backups, and Summons. - Ice: Cards such as Nero (2-042R) or Laguna (2-046R) help Freeze cards that are already Dull. Which can compliment cards such as Snow (H/S); thus, reinforcing the Dull and Freeze strategy. Edward (2-030H) can Dull a Forward, while other Backups like Time Mage (2-040C) can get rid of abilities such as Haste and First Strike. Which helps against rush-down decks and keeps the opponent on your pace. Mateus, the Corrupt (2-044R) has the opponent put 1 attacking Forward into their Break Zone. Since it doesn't involve targeting/choosing/breaking, this can help deal with cards such as Zidane (1-071L) or Vincent (2-077L). Moomba (2-045C) deals burn damage equivalent to a Forward's Power minus 1000. Combined with a burn damage card like Scholar (2-027C); it won't use much resources to take down stronger Forwards such as a Gabranth (1-098R) sitting on 8K-14K Power. - Wind: Edge (2-053H) is interesting for players looking to build a ninja-based/standard unit deck. Won't be as easy as a ninja deck in Yugioh due to a lack of cards, however. Vaan (2-051L) will allow for some interesting combos. Like bouncing Jihl Nabaat (1-193S) to reactivate her field ability every turn. Rikku (2-071R) activates all your Forwards when you bring her out. Shemhazai, the Whisperer (2-070R) only allows Forwards to block if their cost is less than or equal to their own. Basically, if a Forward has a higher cost, you won't be able to block it for the duration of the turn. - Earth: Vincent (2-077L) has a passive that prevents him from being broken if no damage is done to him. Cards like Odin (1-123R) that break a target without damaging them, will not work on him. Rydia (2-095R) recycles an Earth Summon when she's brought out. Carbuncle (2-080C) cancels out a Summon. Best used when your opponent pays expensive Summons such as Odin (1-124R) or Bahamut (1-018L) - Fire: Emperor Xande (2-007L) deals 5000 damage to one Forward when he attacks. Which helps get rid of smaller units. When he is sent to the Break Zone, he deals 9000 damage to a forward. Tellah (2-012R) sends himself to the Break Zone to deal 9000 damage. One of the most notable cards is the Summon Belias, the Gigas (2-019R). It gives a Forward of your choice +1000 power, Haste, and First Strike until the end phase. And you draw 1 card, because why not. - Water: Quistis (2-127R) and Refia (2-141H) helps reinforce standard unit decks by powering them up. Larsa (2-139C) is a Forward that works like Minwu (1-171H). Cecil (2-129L) can become a difficult Blocker to deal with. Ashe (2-121H) has 3 abilities. One of them is that she can reactivate herself by paying two Water CP. Allowing for some interesting combat tricks or otherwise be a potential blocker at any point. Merlwyb (2-137H) is a Backup that works like Moogle (1-172C). Leviathan (2-140C) increases all Water Forwards by 2000 Power. Be careful: it can increase your opponent's Water Forwards, too! I like the other Leviathan (1-178R) since it bounces. Cuchulainn, the Impure (2-133R) is interesting, but might benefit Ice/Water decks more. - Lightning: More utility such as swarming. Like using Al-Cid (2-097H) to bring out Rygdea (1-211S) to deal 9000 burn damage (6000+3000), which gives you field advantage for only paying 4 CP. Amon (2-098L) Dulls a Forward when he's brought out. He also has an ability in which you can tap him to Dull another Forward. Effectively disrupting an aggressive Forward. Black Mage (2-108C) reduces a Forward's Power by 4000 which helps get around Minwu (1-171H) since it doesn't involve burn damage. Cyclops (2-107C) reduces all of your opponent's Forwards' Power by 3000. Helping to get rid of weaker or problematic units such as Zidane (1-071L). This also makes it easier to deal burn damage with weaker units such as Rygdea (1-211S). ========================================================================================================== - Conclusion: Cheaper than Opus 1. You'll be going through 432 cards, so you might want to grab a buddy to help out. I pulled 5 (L) rarity cards, while my cousin got 7. Which is really good. The artwork is comparatively nicer than the previous set. Budget-friendly/standard unit decks will become more viable as there are some cards that power them up in this set. Many of the new cards offer additional utility such as draw-power, reactivating cards, recycling, and so forth. Some of the offensive capabilities include more burn damage, breaking, swarming, decreasing a unit's power instead of burn damage. Defensive options have also improved as there are additional cards that involve turtling, sacrificing units to protect themselves, power up as you receive more damage, etc. Overall, if you found your deck lacking in variety, you'll find that Opus 2 adds more options for various play-styles.
“GROK for Two” is a game changer life-hack for relationships. The value and benefits of this tool kit should not be underestimated. This is an AMAZING tool that will miraculously transform a challenging conversation or decision into a beautiful, harmonious and respectful deepening of a relationship. The simple and quick guided activity provides a powerful opportunity for growth within a relationship. I first tried it with my 20 year old son as we were both faced with a minor “situation” where we both felt uncomfortable, trapped and torn and were not certain what the best course of action to take was. We learned a lot about each other in the process, grew closer … AND it became abundantly clear to both of us what to do (and WHY!). Our enlightened and informed decision unfolded beautifully and resulted in a win-win for all. I am eager for an opportunity to use it again. I seriously can’t wait. We are keeping it out on the table. I suggest starting with something small. It is okay to just to skim the easy directions and just jump in. You will not regret buying this amazing tool.
I bought the bundle thinking I was going to get boxes of similar size as base game however the dating disaster and peril of puberty expansion packs are the size of playing cards with no extra game boards or pieces
The end of the first game. The board is so vibrant and so many characters to move around. Getting those last team members across the line at the end was a little tense! I love this game. It’s so fun.
I did read the reviews beforehand so I was warned. I was still surprised to the extent of the unusable decks sent in the 18 pack. I wanted these to play poker so marked cards are a no go. I figured that I'd get 2 maybe 3 bad decks but it was half. 2 decks missing a card. 7 decks marked in a way that they cannot be played in most types of card games. I'm even counting a Peppermill deck as "good" because even though the corners of the cards are marked red it would be very difficult to know, the marking is at least uniform. The cards however are in nice condition otherwise.
Very shiny, easy to read numbers, and a very cool design. The extra bag is convenient and the little chest is neat. All in all very satisfied with quality of the items. The dice themselves are light, roll well, sound satisfying, and feel great. Useful if you’re trying to have different weighted dice than the standard heavy solid ones.
You would think because of how round they are it would be hard to read, but they roll perfectly and you can always tell exactly what number they land on and everyone I play with are always jaw dropped by them. They are super cool and definitely worth buying!
Such a fun game! No wonder we liked it, the maker is exploding kittens. Highly recommend this game, super fun and a great alternative to add to the mix on game nights.
